Aspiring Technical Game Designer
Who am I
Getting back to my first passion
As a school teacher, I looked into the Unreal Engine to introduce children to game development and build their logical skills. After just a few weeks, I was completely hooked to it myself. This feeling of learning new sets of abilities while using my programming skills again after many years was exhilarating. This is when the idea of developing a full game came to my mind.
About a year ago, I began building a game on my spare time. I started to imagine what that game could look like, what the player’s abilities could be. The process of creating something from a blank page was really thrilling.
After a few months, I realized that bringing my game to a fully completed state was going to be a lot of work, so I decided to set aside my job as a teacher and focus 100% of my time on finishing my game.
Fast forward to a year later, my game Astria is finished and live on Steam. This journey forced me to develop completely new skills. I had to learn how to use Unreal Engine 4, but I quickly realised it was not going be enough. I also needed to look into the basics of Blender, GIMP and Audacity to add more content inside Astria. I carried out this entire project alone, using friends or family advice and knowledge along the way.
Today I find myself hungry for more, and decided to seek a full time position on a game development team, as a technical game designer or any similar position where I could leverage my creativity along with my technical skills.
So I can show what I can do!
Enter the doomed world of Astria, a land destroyed by Cataclysm where all living things are dying. Play as Gwen, an Astrian willing to make his last move before everything ends.
Enter the Cave, go through each Floor until you make your way to the Heart of Astria.
Your goal is to harvest as many souls as possible passing through hell’s rift. Fill your train with fresh damned and put an end to their suffuring using the available traps, pleasing Satan at the same time. Enjoy the never-ending bloodbath…
Runes is a minigame that was designed during a Game Designer Test for a studio developing a game for children aged 7 to 10. The player have to remember a sequence of colored runes within a short amount of time and recombined it before the time runs out.
Would you like to know more ?
Making My First GameSelf
1 year of development for Astria.
Game design, Level design, Unreal Engine (Visual Scripting).
Since Sept. 2019
Primary School TeacherMinistry of Education
Teaching classes up to 30 children aged 6 to 11 a diversity of subject such as french, maths, history and art.
Sept. 2016 - Jan. 2020
ProgrammerActivision (Beenox Studios) - internship
Development of a feedback tool gathering ideas and opinions from all departments in the company.
PHP, Laravel, SQL Database.
March - June 2012
Master's Degree - EducationUniversité Savoie Mont Blanc
Bachelor's Degree - Computer ScienceUniversité Claude Bernard Lyon 1
College Degree - Computer ProgrammingUniversité de Savoie